"The economy in EVE Online is a living thing. CCP, the game's developer, actually has an economist in-house who monitors the virtual world, working to curb inflation or introducing new types of technology to absorb currency. It's like a virtual Federal Reserve, selling bonds to shrink the money supply."
"From a technical standpoint, this experiment in public choice economics is simple. The goal is to get President Zedillo to say the following words: 'the Mexican central bank will cease creating Pesos until the Peso returns to 3.5 [Pesos per Dollar]. The Pesos earned through Mexico's fiscal surplus will be removed from circulation, making Pesos scarce. The government undertakes to borrow through Dollar-indexed instruments, at any interest rate, the sum of $5 billion per week until the goal is reached. To speed this process, Mexico will use half of its $18 billion international line of credit to buy Pesos in the first week."
"The Mexican government can credibly buy every Peso in existence in a matter of weeks. Once the Mexican government announces a full presidential commitment to a thorough Peso buyback, the financial markets will complete the process in about two nanoseconds. The profit potential for the Mexican government and the first Peso buyers is immense. The public choice experiment is worthwhile if only to find out exactly how many hours it will take from start to finish once President Zedillo makes the commitment."